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{"id":799,"date":"2024-03-01T17:55:46","date_gmt":"2024-03-01T17:55:46","guid":{"rendered":"https:\/\/www.meshmen.com\/?p=799"},"modified":"2024-03-03T12:58:06","modified_gmt":"2024-03-03T12:58:06","slug":"new-features-in-mari-7","status":"publish","type":"post","link":"https:\/\/www.meshmen.com\/new-features-in-mari-7\/","title":{"rendered":"New in Mari 7 | Gloves on against Substance"},"content":{"rendered":"\n
Mari 7 is now out, we now see a new Bakery implemented, to bake out texture passes for the material system. We can now on the GPU bake Ambient Occlusion, Thickness, and Curvature. There were also updates to the USD loader as well as many node graph improvements, On the pipeline side we see a new Auto backup system, developed in collaboration with Weta. We also see new Shaders as well as Full Mari extension support from the get-go.
<\/p>\n\n\n\n
The Initial Comparison of bake speed where I took the same asset in both Substance Painter and went head to head in Mari was quite impressive. <\/p>\n\n\n\n<\/figure>\n\n\n\n