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Mari 5 is in open beta and it ships with a number of really powerful new features. We seen features like initial USD support, a new USD preview shader as well as the ability to export USD looks to software like Katana, Or hydra based viewports.<\/p>\n

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Foundry also made improvements to baking speed and this was achieved in collaboration with Weta. I saw speed increases in baking on a 276 UDIM asset in 4k from 3min bake in Mari 4.7 to just above 1 minute in Mari 5. This will on large scale assets on complex networks or channels means a lot of artist time saved in the end.<\/p>\n

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An old feature request of mine also now saw the light of day in the form of filter bake points, this will help maintain non-linear filter operations in the node graph and will open up workflows not easily possible before. <\/p>\n

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Node graph also saw improvements where we now have a grid and snapping to the grid. As Well as we can also now tweak the grid background color, not sure why you would do this but hey! That\u2019s cool I guess.<\/p>\n

There was also a number of new gradient nodes that will open up more powerful procedural techniques using gradients between locators or objects in the scene. I hope the locator workflow is expanded on in the future as the current locator implementation is clunky at best.<\/p>\n

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