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Have you noticed that when using the Mari pxrSurface shader and you tick use default colours and the material created renders ghost in the shell transparent? It’s a problem with missing default colours that should be declared in the pxrSurface XML file. To fix this I opened up the XML file in the pxrSurface directory and added a few lines of code to get at least the most common of the inputs with a value that makes sense.
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The one you really need to get a decent preview is the presence and normal map color edited. Presence should be white or (1,1,1,1) and Normal color (0.5,0.5,1,1) <\/p>\n\n\n

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