Peter Aversten

Lead Texture Artists
Meshmen Studios

Mari gradient techniques

Using gradients techniques in texturing can be a powerful way to create a breakup and tune your textures. In combination with other techniques such as tri-planar projections we can create powerful gizmos for our textural needs. In this first episode where you can reach out to the channel using Twitter I look at, you guessed it…..gradients!

“Spending extra time in the beginning might save days in the end.”

Peter Aversten


Burce Boran Twitter

#askmeshmen Not a specific material but something that shows some advanced node graph usage would be cool. For example gradient map node is a nice example or creating custom procedural gizmos for dirt, dust etc. Thanks Peter!

I will have to break down this request in at least two parts to cover the topic. I start off by examining the gradients in Mari. Next time I will start to use what we learnt with other procedural techniques and in the end create a gizmo that we can re use on other assets.

Extension pack gradients

When it comes to gradients in Mari my go to nodes is the extension pack nodes that have added functionality such as better scale overrides and ways to control the origin using locators. However Mari has very limited locator functionality, I hope this is addressed in future versions.

Talking about projections!

I would like to see locator type workflows where you can setup projections inside Mari. Think decals, potholes, lines in the middle of the road and all sorts of projections. I guess they somehow would have to live in 3D space. It would be awesome but that is for another topic…. Maybe another “tales from beyond”?

“Want me to cover something specific? use twitter withe the hashtag #askmeshmen”

Peter Aversten