Mari live stream node workflows | node graph and decals

Mari LIVE Node WorkflowS | decals in Mari 3.3

Mari Live Node Workflows  | Decal session

In today’s episode I introduce the decals using a material based Node graph setup in Mari 3.3. In previous sessions I have setup the base metal painted metal and various masks. Todays live stream build upon the same workflow with regions that is masked to achieve the final result.

Mari tips

Some tips from today’s live stream. Someone asked about why metal looked washed out when painted in mari and mine did not. Its all about the albedo or diffuse. I have seen a lot of this through out my career. Metal needs the correct albedo to worl properly. Remember metal is reflective so you won’t see any diffuse values. A dirty metal might have a bit of diffuse.

Live stream



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About The Author

meshman

Peter Aversten Blogger and Lead Texture Artist. Started to write the collumn meshmen in the magazine EFX art & design in the mid 90s. From 2000 and onwards persuaded a career in Visual effects as a generalist then later on focused on texturing and lookdevelopment.




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To render is a way to enrich your day!

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