Mari Live tutorial | Rubber material

Lets examine the rubber material found on the wheels in the asset we use for  the Mari Live stream sessions. I build the material using a combination of axis projections and other procedural techniques. The node graph is the place to be in this live stream session and it builds from where we left off in the last episode.

make sure to check out my other Node graph tutorials if you are new to it, the project will lead up to a in depth offline tutorial when it’s complete.

Rubber Material

I try and keep the setup as simple as possible in the beginning. I don’t paint anything specific at this stage. Later on I plan to  add painted breakup from maps. They key when doing material based texturing is to be as general as possible as long as you can afford. The tweaking process is much easier this way. For the rubber I use a reference from internet as a guide and blend a few tiled textures with curvature and baked occlusion.

From todays session.

I had some issues with the speed and preview of the Ai standard shader that I later resolved by editing the shader compilation mode inside Mari. This setting can be different from setup to setup. Make sure to experiment with your own settings to come up with the optimal setting for your own machine. If you want to dive into this part its at this time stamp

Previous Live stream

Want your input

As usual, comments and questions in the comments here or on the youtube channel.

About The Author


Peter Aversten Blogger and Lead Texture Artist. Started to write the collumn meshmen in the magazine EFX art & design in the mid 90s. From 2000 and onwards persuaded a career in Visual effects as a generalist then later on focused on texturing and lookdevelopment.

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