Procedural VS Paintable layers in Mari

Peter Aversten

Lead Texture Artists

Editor in chief
Meshmen Studios

In this tutorial we examine procedural vs paintable layers in Mari 3.

Procedural layers has its strengths but also its shortcomings. The procudrals is used a to do general effects such as large scale noises textural breakups in the form of Tri planar projections.

If you want to paint something specific on your model you have to switch to the paintable layers.

“I use procedural techniques as long as I can”

Peter Aversten

Procedural textures is a great way to do general large scale effects

this is how you do it!

A lot of my favourite procedural layers and nodes are from the extension pack suite programed by Jens Kafitz. make sure to check them out

Happy Painting

“Want me to cover something specific? Leave your comments below”

Peter Aversten

About The Author


Peter Aversten Blogger and Lead Texture Artist. Started to write the collumn meshmen in the magazine EFX art & design in the mid 90s. From 2000 and onwards persuaded a career in Visual effects as a generalist then later on focused on texturing and lookdevelopment.

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