Mari node filter workflow
Lead Texture Artists
Until Mari have filter nodes we can mimic a nondestructive filter workflow by utilizing bake visible to selected paint node and naming the nodes
In this Video tutorial I take you through how I use filters in the nodegraph
Not ideal but it can at least give you some of what a filter node could.
“Nesting filters in a node-graph would be awesome”
Lets look into the workflow
this is how you do it!
One easy win from the foundry side would be to on the bake point add a batch filter field where you would specify what filter to apply and in what order. Yes it would be a slow solution but you would know that you repeated the filter process each time your bake point was calculated
Pretty please Foundry?..
“Want me to cover something specific? Leave your comments below”