Create a new Mari Project
Lead Texture Artists
Editor in Chief
Your first stumbling steps into the world of texturing in Mari, you just double clicked the launch button and are greated by the example project. The interface is as per usual “VFX grey” in its nature.
In this introduction to Mari 3 series I will walk you through the basics of Mari in the form of written and Video based material.
“Mari seem to be optimised for 4k patches”
Starting a new project in Mari is quite a straigh forward process if you just want to start painting.
this is how you do it!
The new project dialog is where you load your object into Mari and where you can choose to make default channels that you later can texture.
Start by choosing a name for the project.
then brows for the object in the Geometry path field. Valid formats are alembic, OBJ and FBX. they all have different features supported. If you want to use creases I would reccomend Alembic. More on this in a later tutorial
The Texture field is where you either can import already existing texture channels or createnew ones. There is a set of default names and others to choose from in the Category field
The most important fields in the texture field would be the Size field where you set the size of each UDIM patch for each channel you want to create. Also here you can choose what colourspace and bit depth thew channels will have.
My personal projects are often planned for 4k UDIM size and I paint in 16bit using Linear colourspace, This gives me optimal performance and minimal colourspace issues while working in Mari
As you can see the create project dialog is not the most extensive dialog and you probably will just load a object and start painting anyway. I will dive more in depth into objects, versions and creases in the object related tutorials next
“Want me to cover something specific? Leave your comments below”