Create a new Mari Project

Peter Aversten

Lead Texture Artists

Editor in Chief

Meshmen Studios

Your first stumbling steps into the world of texturing in Mari, you just double clicked the launch button and are greated by the example project. The interface is as per usual “VFX grey” in its nature.

In this introduction to Mari 3 series I will walk you through the basics of Mari in the form of written and Video based material.

“Mari seem to be optimised for 4k patches”

Peter Aversten

Starting a new project in Mari is quite a straigh forward process if you just want to start painting.

this is how you do it!

The new project dialog is where you load your object into Mari and where you can choose to make default channels that you later can texture.

Start by choosing a name for the project.

then brows for the object in the Geometry path field. Valid formats are alembic, OBJ and FBX. they all have different features supported. If you want to use creases I would reccomend Alembic.  More on this in a later tutorial

The Texture field is where you either can import already existing texture channels or createnew ones. There is a set of default names and others to choose from in the Category field 

The most important fields in the texture field would be the Size field where you set the size of each UDIM patch for each channel you want to create. Also here you can choose what colourspace and bit depth thew channels will have.  

 

 

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My personal projects are often planned for 4k UDIM size and I paint in 16bit using Linear colourspace, This gives me optimal performance and minimal colourspace issues while working in Mari

At the bottom of the dialogue you can see a drop down called colorspace where you can overide the colour settings on a per project basis. I would not reccomed doing this but rather set it up globaly anyway. But you can flip it open to see what is set up if you want.

As you can see the create project dialog is not the most extensive dialog and you probably will just load a object and start painting anyway. I will dive more in depth into objects, versions and creases in the object related tutorials next

 

Happy Painting

“Want me to cover something specific? Leave your comments below”

Peter Aversten

About The Author

meshman

Peter Aversten Blogger and Lead Texture Artist. Started to write the collumn meshmen in the magazine EFX art & design in the mid 90s. From 2000 and onwards persuaded a career in Visual effects as a generalist then later on focused on texturing and lookdevelopment.

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