How to use objects in Mari

Peter Aversten

Lead Texture Artists

Editor in Chief
Meshmen Studios

Starting a project in mari you have to load a object but there is more to objects then the initial load. You can version objects and Subdivide them.

If you use alembic objects you can use creases and open Subdivision

In this two part video tutorial I look at different workflows for handling objects in Mari

“Using object versions in Mari is easy”

Peter Aversten

Alembic or OBJ? or do you like FBX?

this is how you do it!

Planing your UV layout can save a lot of time in texturing when you want to mirror paint. Another optimization is to plan where you actually place the UVs.
I have started to use a method to place UVs by material as much as I can. Another tip is to place the UVs according to directionality.

More on this in another tutorial!

Happy Painting

“Want me to cover something specific? Leave your comments below”

Peter Aversten

About The Author


Peter Aversten Blogger and Lead Texture Artist. Started to write the collumn meshmen in the magazine EFX art & design in the mid 90s. From 2000 and onwards persuaded a career in Visual effects as a generalist then later on focused on texturing and lookdevelopment.

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